🚨 All generations are PUBLIC.

    The purpose of this site is to allow everyone to openly experiment with Flux Pro, so that we can assess it's strengths and weaknesses collectively rather than in isolation, and to learn about it's prompting styles from one another.

    ORIGINAL PROMPT: An artwork done in the style of artist (jean pierre gibrat:1.4), as a (made of felt:1.6).
An evocative and detailed Post-Apocalyptic Fantasy scene.
PRODUCTION PROMPT: An artwork done in the style of artist (jean pierre gibrat:1.4), as a (made of felt:1.6).
A lone figure, shrouded in tattered robes, stands at the edge of a desolate wasteland, gazing out at a ruined cityscape that stretches towards a blood-red sky. The air is heavy with an otherworldly fog, as if the very essence of hope had been extinguished, leaving only an eerie silence in its wake. In the foreground, a skeletal tree stands as a haunting sentinel, its branches etched against the vibrant hues of a dying sun, casting long shadows that stretch and twist like grasping fingers towards the figure. The atmosphere is one of melancholy despair, yet there is a sense of quiet determination in the figure's stance, a resolve to move forward into a future shrouded in uncertainty.
    ORIGINAL PROMPT: An artwork done in the style of artist (frank miller:1.4), as a (extreme close up portrait:1.6).
An evocative and detailed random scene that best depicts the Post-Apocalyptic genre.
PRODUCTION PROMPT: An artwork done in the style of artist (frank miller:1.4), as a (extreme close up portrait:1.6).
A desolate wasteland stretches as far as the eye can see, with cracked earth and barren trees giving way to a smoldering haze that shrouds the horizon like a veil of despair. In the distance, the skeletal remains of a once-majestic skyscraper pierce the sky, its steel beams rusted and twisted like the fingers of some mechanical specter.
To one side, a lone figure emerges from the shadows - a young woman, dressed in tattered and worn leather armor, her eyes sunken with the weight of hardship and determination. Her face is weathered by the harsh winds and unforgiving sun, yet she moves with a quiet purpose, as if driven by some unyielding resolve.
Behind her, a pack of scavenged vehicles - cars, trucks, and motorcycles - are arranged like a graveyard of broken dreams, their rusted hulks worn down by the relentless forces of nature. The air is thick with the acrid smell of smoke and decay, as if the very land itself were dying, its pulse slowing in cadence with the ebb and flow of human existence.
Amidst this bleak backdrop, a lone engine purrs softly, emitting a faint plume of steam that wrecks havoc on the desolate atmosphere. Before it stands, an imposing behemoth of twisted steel and concrete - a rusted hulk that has seen better days, its door creaking ominously as if warning all who would dare approach to turn back while they still can.
In this ravaged landscape, time itself seems lost, suspended in limbo like the souls of those who have long since abandoned hope. The sky above burns a sickly shade of greenish-yellow - a perpetual twilight that clings to the atmosphere like a dirty veil, and which casts an eerie glow over the entire scene, imbuing everything with a haunting sense of melancholy.
    ORIGINAL PROMPT: An artwork done in the style of artist (pablo lobato:1.4), as a (sticker illustration:1.6).
An evocative and detailed Biopunk Science Fiction scene.
Dynamic and dramatic daylight.
PRODUCTION PROMPT: An artwork done in the style of artist (pablo lobato:1.4), as a (sticker illustration:1.6).
A dimly lit, underground research facility in a dystopian metropolis, 2157. Weathered concrete walls and flickering fluorescent lights cast an eerie glow on the assembled team of scientists and engineers. The air is thick with the smell of disinfectant and ozone as they frantically work to stabilize the bioengineered organism before it escapes its containment vessel. In the center of the room, a translucent pod hums quietly, surrounded by monitoring equipment and wires, holding the experimental subject - a humanoid creature with iridescent, crystalline skin that shimmers like stardust in the soft light. Its eyes, a piercing shade
Dynamic and dramatic daylight.

      Stable Diffusion 3 (SD3)

    • SD3 Medium - stableDiffusion3SD3_sd3Medium.safetensors
    • SD3 Medium Incl. Clips - stableDiffusion3SD3_sd3MediumInclClips.safetensors
    • SD3 Medium Incl Clip FP16 - stableDiffusion3SD3_sd3MediumInclClip.safetensors
    • SD3 Medium Incl T5XXL - stableDiffusion3SD3_sd3MediumInclT5XXL.safetensors
    • Text Encoder - Clip L - stableDiffusion3SD3_textEncoderClipL.safetensors
    • Text Encoder - Clip G - stableDiffusion3SD3_textEncoderClipG.safetensors
    • Text Encoder - T5 e4m3fn - stableDiffusion3SD3_textEncoderT5E4m3fn.safetensors
    • Text Encoder - T5XXLFP16 - stableDiffusion3SD3_textEncoderT5XXLFP16.safetensors
    • ComfyUI Workflows - stableDiffusion3SD3_comfyuiWorkflows_trainingData.zip
    • Demo Prompts - stableDiffusion3SD3_demoPrompts_trainingData.zip

      Stable Diffusion 3.5 Large

    • Large - stableDiffusion35_large.safetensors
    • Workflow - stableDiffusion35_workflow_trainingData.zip

      Stable Diffusion 3.5 Large Turbo

    • Large Turbo - stableDiffusion35_largeTurbo.safetensors
    • Workflow - stableDiffusion35_workflow_trainingData.zip

    About This Site