🚨 All generations are PUBLIC.

    The purpose of this site is to allow everyone to openly experiment with Flux Pro, so that we can assess it's strengths and weaknesses collectively rather than in isolation, and to learn about it's prompting styles from one another.

    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    Illustration showcasing a surreal, nostalgic 1998 art scene. Depict a 'Countach' car undergoing transformation through dissolving visuals and alternate wings, framed by vintage-style posters embodying alternative culture trends from the late 90s. Emphasize rich, era-specific colors with textures resembling aged poster materials to convey metamorphosis and shifting identity perceptions. Incorporate surrealism elements for a dreamlike atmosphere.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998. screenshot of halo
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.
    screenshot of quake 1996. screenshot of a PS1 game. screenshot of a low poly FPS from 1998.

      Stable Diffusion 3 (SD3)

    • SD3 Medium - stableDiffusion3SD3_sd3Medium.safetensors
    • SD3 Medium Incl. Clips - stableDiffusion3SD3_sd3MediumInclClips.safetensors
    • SD3 Medium Incl Clip FP16 - stableDiffusion3SD3_sd3MediumInclClip.safetensors
    • SD3 Medium Incl T5XXL - stableDiffusion3SD3_sd3MediumInclT5XXL.safetensors
    • Text Encoder - Clip L - stableDiffusion3SD3_textEncoderClipL.safetensors
    • Text Encoder - Clip G - stableDiffusion3SD3_textEncoderClipG.safetensors
    • Text Encoder - T5 e4m3fn - stableDiffusion3SD3_textEncoderT5E4m3fn.safetensors
    • Text Encoder - T5XXLFP16 - stableDiffusion3SD3_textEncoderT5XXLFP16.safetensors
    • ComfyUI Workflows - stableDiffusion3SD3_comfyuiWorkflows_trainingData.zip
    • Demo Prompts - stableDiffusion3SD3_demoPrompts_trainingData.zip

      Stable Diffusion 3.5 Large

    • Large - stableDiffusion35_large.safetensors
    • Workflow - stableDiffusion35_workflow_trainingData.zip

      Stable Diffusion 3.5 Large Turbo

    • Large Turbo - stableDiffusion35_largeTurbo.safetensors
    • Workflow - stableDiffusion35_workflow_trainingData.zip

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