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    FLUX.1 [schnell]
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    1
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    Seed 2068727184942339
    Steps 4
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    More prompts from Mr Nobody

    An endless, patterned  The atmosphere is surreal and unsettling, with a soft, just an eerie sense of timelessness. The perspective stretches infinitely, dreamlike liminal space. open area, grass, concrete, bright , pool of water, luming , dream like, ominus
    3D Cartoon Creature holding a sign that reads "Sell Me Drugs!". Standing on top of a hill of pills
    dystopian city, made of huge buildings, liminal, shadow person
    Ethan wasn’t sure when it happened — when reality slipped like a rug pulled too quickly from beneath his feet. One moment, he was walking home from work, cutting through the familiar back corridor of his office building, and the next, he found himself in a hallway that stretched endlessly in both directions. The walls were an unremarkable beige, the carpeting a muted green, and the lights overhead buzzed softly, flickering at irregular intervals.

No doors. No windows. No exits.

At first, he did what anyone would do — he ran. He sprinted down the corridor until his legs burned and his lungs felt like they were being squeezed. But the hallway never changed. Every now and then, he would spot a corner and turn it, only to find another identical hallway.

Time felt meaningless here. There was no day, no night. Just the hum of fluorescent lights and the soft, almost inaudible echo of his own footsteps.

It wasn’t long before he met the others.

The first was a woman named Claire, who claimed she'd been there for months — or maybe years. Time didn't work the same way in this place. Then there was an old man, Samuel, who spoke in riddles and stared too long at the corners where the walls met. More people appeared over time: a teenager named Jordan, a quiet man named Elias, and a woman called Mara, who seemed to have resigned herself to the endlessness.

They wandered together, each holding onto the fragile thread of companionship to keep the crushing sense of isolation at bay. But even together, the hallways remained the same. Ethan noticed something odd, though — the more they spoke about escape, the more the hallways seemed to shift. Corners appeared more frequently, faint sounds echoed in the distance, and occasionally, they'd spot what looked like an out-of-place object: a payphone with no dial tone, a single red chair against the wall, or a potted plant whose leaves never wilted.

One day, as the group sat in one of the “rest spots” they had claimed — a corner where the buzzing lights were slightly dimmer — Samuel finally spoke something clear amidst his usual riddles.

“The way out,” he said, “isn’t a door. It’s a decision.”

Ethan furrowed his brow. “What does that mean?”

Samuel only smiled softly and leaned his head back against the wall.

It wasn’t until Claire broke down days later — or maybe hours — that Ethan began to understand. She cried about her life outside: regrets, fears, mistakes she never made amends for. She spoke of how she had given up long before she ended up in the liminal space, how she had felt stuck even in the real world.

And that’s when it clicked.

This place wasn’t just a trap — it was a reflection. They were all stuck because, in some way, they had been stuck long before arriving here. Their minds, their hearts — they had built invisible walls around themselves long before these beige hallways ever appeared.

The escape wasn’t about finding a door; it was about breaking those inner barriers.

Ethan stood up, heart pounding. “I think I get it,” he said to the group. “We’re not escaping this place until we escape ourselves.”

One by one, they began confronting their truths — their guilt, their fears, their regrets. Claire forgave herself for abandoning an old friend. Jordan let go of the anger he held for his estranged father. Mara admitted she had been too afraid to live fully, so she simply existed.

And slowly, the hallways began to change.

Doors started to appear, not all at once, but subtly, almost like a ripple. The fluorescent lights dimmed, replaced by a soft, natural glow.

Ethan found his door after a long talk with Samuel, who simply smiled and chose to stay behind.

“Not ready yet,” Samuel said softly. “But you are.”

As Ethan stepped through the door, the last thing he heard was the soft buzz of the lights fading away.

The principle: Sometimes, the prisons we find ourselves in are of our own making. The way out isn't always about changing our surroundings — it's about changing ourselves.
    An abstract interpretation of a liminal space — an infinite hotel corridor with identical closed doors on either side, carpeted in muted colors. The lights overhead hum faintly, casting a sterile glow. The end of the hallway seems unreachable, as the walls subtly shift and warp the closer you move toward them. The emptiness feels strangely alive.
    A hyperrealistic depiction of a liminal space: shimmering pools of water reflecting an ethereal, twilight sky, surrounded by decaying, moss-covered architecture, evoking a sense of forgotten grandeur and melancholic beauty, detailed textures, sharp focus, cinematic lighting, and a haunting atmosphere.
    3D Cartoon Creature holding a sign that reads "Sell Me Drugs!". Standing on top of a hill of pills
    An endless, patterned  The atmosphere is surreal and unsettling, with a soft, just an eerie sense of timelessness. The perspective stretches infinitely, dreamlike liminal space. open area, grass, concrete, bright , pool of water
    A group of robot monks with neon lights, in a huge city, cinematic
    A hyperrealistic depiction of a liminal space: vast, echoing concrete structures loom over shimmering pools of still water reflecting a bruised, twilight sky;  the air hangs heavy with unseen moisture, a palpable sense of unease permeates the scene, evoking a forgotten, dystopian future.
    taylor swift looking goofy and silly with a goofy hat in a room with random toys, abstract picture
    Beautiful liminal concrete grass water
    taylor swift looking goofy and silly with a goofy hat in a room with random toys
    The city floats among the clouds, a breathtaking fusion of elegance and technology. Massive platforms of black and white marble extend over an endless sky, forming grand plazas and towering structures that seem to defy gravity.

The buildings, sculpted with intricate patterns, shimmer under the diffused glow of the sun hidden behind a veil of mist. Their polished surfaces reflect the swirling clouds, creating an illusion of endless depth. Cascading waterfalls spill from the edges of terraces, their streams vanishing into the fog below before reappearing in a cycle of continuous motion.

Pools of crystal-clear water are seamlessly integrated into the architecture—some suspended in gravity-defying orbs, others flowing gently along marble pathways, tracing glowing veins of light embedded within the stone. The air is thick with an ethereal quiet, interrupted only by the soft rippling of water and the distant hum of unseen energy sources.

Above, sleek skybridges arch between the monolithic towers, their edges lined with luminous engravings that pulse like the heartbeat of the city. Strange, hovering crafts glide silently through the sky, weaving between the colossal structures like celestial fish navigating an ocean of clouds.

At the heart of it all, an immense dome crowned with waterfalls and radiant spires stands as the centerpiece, a monument to a civilization that has mastered the balance of nature and technology. It is a city of dreams, where time feels suspended, and the future merges seamlessly with the artistry of the past.
    Setting: A steampunk world powered by intricate mechanical machines and arcane programming languages.
Premise: Players are apprentice engineers tasked with solving ancient programming riddles that control the city’s steam-powered infrastructure. They must restore a malfunctioning clockwork core before it collapses the entire city.
Unique Element: The game integrates steampunk aesthetics with coding puzzles, where players use C++ logic to manipulate gears, pipes, and automata. cinematic, photorealistic
     cute beautiful fit 18 year old love goddess large eyes long thick silver hair soft , beautiful hyper-detailed olive skin,
    Beautiful liminal concrete walls grass water
    germs bioluminecent

Theme: A consumerist afterlife, where choice exists without purpose.
    The city floats among the clouds, a breathtaking fusion of elegance and technology. Massive platforms of black and white marble extend over an endless sky, forming grand plazas and towering structures that seem to defy gravity.

The buildings, sculpted with intricate patterns, shimmer under the diffused glow of the sun hidden behind a veil of mist. Their polished surfaces reflect the swirling clouds, creating an illusion of endless depth. Cascading waterfalls spill from the edges of terraces, their streams vanishing into the fog below before reappearing in a cycle of continuous motion.

Pools of crystal-clear water are seamlessly integrated into the architecture—some suspended in gravity-defying orbs, others flowing gently along marble pathways, tracing glowing veins of light embedded within the stone. The air is thick with an ethereal quiet, interrupted only by the soft rippling of water and the distant hum of unseen energy sources.

Above, sleek skybridges arch between the monolithic towers, their edges lined with luminous engravings that pulse like the heartbeat of the city. Strange, hovering crafts glide silently through the sky, weaving between the colossal structures like celestial fish navigating an ocean of clouds.

At the heart of it all, an immense dome crowned with waterfalls and radiant spires stands as the centerpiece, a monument to a civilization that has mastered the balance of nature and technology. It is a city of dreams, where time feels suspended, and the future merges seamlessly with the artistry of the past.
    dystopian city, made of huge concrete buildings, liminal, shadow person
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