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    FLUX.1 [schnell]
    14
    1
    Safe
    Seed 8477335450463423
    Steps 4
    Public

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    More prompts from Mr Nobody

    The buildings tower above you, but their reflections in puddles show structures that don’t exist in reality — skyscrapers twisting into impossible angles or floating upside down. Looking up, you notice windows that show fully lit rooms with silhouettes moving behind the curtains, but there's no way to reach these floors — the elevators in every building lead only to blank walls.
    dystopian city, made of huge buildings, liminal, shadow person
    germs bioluminecent

Theme: A consumerist afterlife, where choice exists without purpose.
    Vyrath is a massive, terrestrial planet situated within a binary star system, bathing its surface in a constant twilight glow. The planet’s atmosphere shimmers with iridescent hues due to high concentrations of bioluminescent microorganisms suspended in the air. These organisms create a surreal aurora-like effect, painting the skies with shifting colors.

The surface is divided into three primary biomes:

The Quivering Glades: Vast, undulating plains of grass-like organisms that sway even without wind, responding to the vibrations of life forms passing through. The grass emits soothing chimes, creating a natural symphony.
The Obsidian Reef: A sprawling, jet-black desert of sharp, crystalline structures resembling coral reefs. These structures are partially alive, drawing nutrients from a network of underground roots. They hum with energy when touched, acting as a form of communication.
The Azure Expanse: Oceanic basins filled with a thick, gelatinous liquid that appears solid from a distance but ripples like water. The oceans host floating islands supported by massive buoyant flora, which anchor to the planet's magnetic field rather than its surface.
Inhabitants
The Vyrathi are sentient beings resembling a hybrid of mollusks and mammals. Their translucent, gelatinous skin allows the glowing microorganisms in the air to inhabit their bodies, creating unique, ever-changing patterns that act as a form of communication.

Vyrathi society revolves around symbiosis: every life form on the planet is interconnected, sharing resources and energy. Their cities are living organisms, grown rather than built, shaped like spiraling shells that expand as the population grows.

Ecosystem and Wildlife
Klyrians: Towering herbivorous creatures resembling a blend of giraffe and jellyfish, with semi-transparent limbs and a luminous, umbrella-like canopy. They feed on the glowing grasses of the Quivering Glades.
Shade Weavers: Predatory entities that float silently through the Obsidian Reef, blending with the crystalline structures. They emit pheromones that disrupt the sensory perception of prey, making them appear invisible.
Lumivines: Bioluminescent tendrils that grow in the Azure Expanse, drifting like seaweed but actively capturing and digesting small airborne creatures.
Unique Features
Luminox Storms: Occasional storms of concentrated bioluminescent particles that turn the atmosphere into a dazzling tempest of color and light. The storms supercharge the planet’s living structures, temporarily increasing their growth and vitality.
The Heart of Vyrath: A massive, glowing tree located at the planet’s equator. It is believed to be the nerve center of the planetary ecosystem, connecting all life via underground mycelial networks. The Vyrathi consider it sacred and use its energy for their most critical rituals.
Floating Constellations: Massive airborne organisms resembling manta rays float high above the surface, their undersides covered in glowing patterns that mimic star constellations. These creatures are revered as celestial guides by the Vyrathi.
Cultural Aspects
The Vyrathi have no written language, relying instead on "Flow Speech," a dynamic combination of light patterns, vibrations, and shared sensations.
Their art consists of creating living sculptures that change form and glow based on nearby emotional frequencies.
Spirituality revolves around the belief that Vyrath itself is alive, and every organism is a fragment of its consciousness.
    The buildings tower above you, but their reflections in puddles show structures that don’t exist in reality — skyscrapers twisting into impossible angles or floating upside down. Looking up, you notice windows that show fully lit rooms with silhouettes moving behind the curtains, but there's no way to reach these floors — the elevators in every building lead only to blank walls.
demon shadow people smoke
    a photo of Vahine woman
Portray a dystopian fashion model designed as a mechanical pinup doll, with visible joints and gears replacing natural limbs. Her body is perfectly posed like a vintage pinup, but her mechanical features give her an eerie, artificial feel. Medium: Digital 3D modeling. Style: Robotic pinup with industrial influences. Lighting: Soft spotlight with flickering shadows from exposed machinery. Colors: Polished steel, soft pinks, and worn copper. Composition: A mid-shot using a standard lens, showing her mechanical grace in a crumbling, abandoned factory.
    A dreamlike, abstract liminal space — an abandoned mall with escalators leading to nowhere, glass storefronts reflecting only the soft glow of neon lights. The air is still, the floors echo every imagined step, and the color palette consists of pale blues, purples, and greys. The vast openness feels claustrophobic, as if the space itself is holding its breath.
    dystopian city, made of huge concrete buildings, liminal, foggy demon in scene
    3D cartoon, Dancing alien happy
    Setting: A distant alien planet, Ardentis, undergoing a massive terraforming project led by a human colony.
Premise: As the colony’s lead software engineer, players must write and debug C++ code to control drones, regulate weather machines, and build ecosystems to make Ardentis habitable. Failures in the code lead to unpredictable planetary changes.
Unique Element: The planet evolves in real-time based on the player’s coding choices, with opportunities to create strange new ecosystems. cinematic, photorealistic
    Setting: A distant alien planet, Ardentis, undergoing a massive terraforming project led by a human colony.
Premise: As the colony’s lead software engineer, players must write and debug C++ code to control drones, regulate weather machines, and build ecosystems to make Ardentis habitable. Failures in the code lead to unpredictable planetary changes.
Unique Element: The planet evolves in real-time based on the player’s coding choices, with opportunities to create strange new ecosystems. cinematic, photorealistic
    A dreamlike, abstract liminal space — an abandoned mall with escalators leading to nowhere, glass storefronts reflecting only the soft glow of neon lights. The air is still, the floors echo every imagined step, and the color palette consists of pale blues, purples, and greys. The vast openness feels claustrophobic, as if the space itself is holding its breath.
    taylor swift looking goofy and silly with a goofy hat in a room with random toys
    germs bioluminecent

Theme: A consumerist afterlife, where choice exists without purpose.
    Beautiful liminal concrete walls buildings grass water
    An endless, patterned  The atmosphere is surreal and unsettling, with a soft, just an eerie sense of timelessness. The perspective stretches infinitely, dreamlike liminal space. open area, grass, concrete, bright , pool of water
    Beautiful liminal concrete grass water
    Imagine a beautiful cute young woman
    3D cartoon, small cute happy monster holding sign that says "DRUGS!" standing on beautiful alien planet
    Setting: A steampunk world powered by intricate mechanical machines and arcane programming languages.
Premise: Players are apprentice engineers tasked with solving ancient programming riddles that control the city’s steam-powered infrastructure. They must restore a malfunctioning clockwork core before it collapses the entire city.
Unique Element: The game integrates steampunk aesthetics with coding puzzles, where players use C++ logic to manipulate gears, pipes, and automata. cinematic, photorealistic
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